Quote:
Originally Posted by DeathsSilkyMist
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The core problem with rotations (besides a lack of competition) is you incentivize people to make a bunch of splinter guilds who meet the minimum requirement for rotation entry.
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Yeah this is the logic of scout roll rules, specifically not allowing your buddies to artificially weigh the roll in your favor. And it's a good rule.
TLDR p99 is seriously fine, in that I can't think of a single way it might be improved that doesn't also trespass against another playstyle or preference.