Quote:
Originally Posted by zati
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ok so posky is on rotation already; perhaps we start there.. and we reorder OP's original tall order to.... can posky be competitive ? then replace those slowly to other raid targets
only thing i can think of without any implementation of unclassic stuff is:
guild that clears x isles quick as possible (timetrial)
guild that clears x isles wit least amount of people (minimalist)
guild that clears x least amount of player deaths (survivalist)
guild that clears x with no clerics or some whacky class combination (explorer)
guild that clears x wit lower lvl avg (adventurer)
Prob more examples but then it just raises the question.
How do you validate these things?
Who is in charge of compiling all the data?
What rewards are appropriate?
Have the changes increase players desire to raid?
^ now requires gm intervention to answer because people lie and needs unclassic coding --> hours of disputing on discord --> back to square 1 /shrug
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The issue with PoSky is the keys. That is the only reason why it is rotated. To make PoSky competitive, you would need to either make keys permanent, or have more keys drop. Both are non-classic changes, so that is the first hurtle.
For your specific suggestions:
1. Any time challenge is typically player number based, rather than skill based. Why? Because unless your raid is extremely unorganized or bad at the content, 60 players are going to clear content much faster than 40 players. If the intent of "competitive rotations" is to get lower skill, lower player count guilds into the mix, time challenges are out. The top two guilds would win the vast majority of the time.
2. The minimalist challenge is interesting, but again it is a bit of a chicken and egg problem. Unless you are on a server where everybody is equally geared or equally unfamiliar with PoSky, the big guilds would win in a minimalist competition. Why? Because they have top tier raid gear, which means they can typically clear things faster than normal/undergeared players. So ironically the only way to win the minimalist competition is to have all of the best gear, which you can't get because you are a smaller and/or less skilled guild.
3. Survialist has the same issue. More people = less deaths. Why? Because you can just bring a lot more clerics/druids/Shamans to keep players alive. You can also bring more DPS to kill mobs faster than they can kill you.
4. Explorer is similar to the minimalist challenge in the sense that the better geared you are, the better you would do, and the top guild is always going to be better geared.
5. Low level also has the same issue, since the top guild can twink.