View Single Post
  #2  
Old 05-23-2022, 04:29 PM
DeathsSilkyMist DeathsSilkyMist is offline
Planar Protector

DeathsSilkyMist's Avatar

Join Date: Jan 2014
Posts: 8,211
Default

Quote:
Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
You're being pedantic. From context I thought it was pretty clear that "rotations" meant "GM enforcement of raid limits" ... but in case it wasn't, let me be explicit.
I am not being pedantic. In P99 "rotations" does have a very specific definition, which is: "There is a list of qualified guilds, and they take turns killing the raid content." There is no competition in "rotations", because "rotations" are a primitive form of instancing, designed to remove the need to compete for a non-instanced raid boss.

There really isn't much wiggle room for this definition without custom changes to P99, because any form of the GM's telling Guild A they can kill a mob, but Guild B cannot is a form of rotations, just with a different ruleset. I do understand that you are asking for a "competitive" ruleset within "rotations", but it is just not really possible, due to their antithetical nature. "Rotations" in the context of P99 are designed specifically to remove competition.

Quote:
Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
Now you're theorycrafting! Again, my example was meant to be a dead stupid one just to get the conversation started, and you've identified a legitimate weakness in the overall system it would create (it would prioritize zerg guilds over regular ones).

But I don't think it means the idea is impossible, I think it just means no one is being creative and proposing something new and interesting yet.
I think the issue here is you are making a request that is too constrained. You want there to be some form of "rotations" that have "competition" without the heavy use of custom content. There just isn't any wiggle room there.

Quote:
Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
Now you're just rehashing the same tired arguments we've had a million times here ... but we've had them a million times already! Let's stick to theorycrafting something new instead in this thread.
I am indeed, because we did have a better system before that worked within P99's framework. I don't see why that is an invalid thing to suggest, as it basically worked better than our current system, and is approaching what you are actually asking for, which is a way in which smaller guilds can get content. That is your real end goal when asking for "competitive rotations", you are looking for a way to avoid one top guild dominating all the content.
Reply With Quote