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Old 05-23-2022, 11:29 AM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
No one said anything about "fair": I just asked about competitive rotations.

Such rotations are simply a different way of handling the fact that we have more players than raid mobs ... not necessarily a more "fair" way.
Again, you can't have "competitive rotations". Competitions and rotations are antithetical. You're example you gave at the beginning of the thread was bag limits, which is switching between competitions and rotations, rather than blending the two into "competitive rotations".

The biggest issue with your example (besides what I mentioned above), is that kill speed is heavily determined by how many people you can bring on average to the raid. So basically the biggest guild would always win the "competition" and get their higher bag limit. It would also further incentivize creating one giant guild who always wins, lowering competition. If the bag limit increase is unlimited, then you end up back where we were before bag limits, and if the bag limit is simply increased once, then that is the new bag limit.

As I stated before, the only way you could blend the two is something like a consolation prize. You keep up the competition because the killer of the raid mob gets first picks at the loot. That is the incentive to place first. But the second place guild gets a "consolation prize". You are effectively rotating the loot between the two top guilds, but sometimes an underdog could claim the "consolation prize" too. However, I don't like the idea, as it would be a headache to figure out who was in second place.

Honestly the server was much better when Dragons were unrooted, pushing mobs was a thing, and clickies were un-nerfed. We had FOUR guilds competing in ToV. Kittens, Azure Guard, Aftermath, and Riot. You had two casual guilds and two top guilds to pick from to try and get loot. It was a much better system in terms of smaller guilds being able to snag mobs without a massive response team. That ability for smaller guilds to compete with bigger guilds is what allowed for guild diversity. With rooted dragons, the push nerf, and the clickie nerfs, you are now basically required to have a large guild if you want to kill the bigger targets, which means small guilds basically cannot compete.
Last edited by DeathsSilkyMist; 05-23-2022 at 11:42 AM..
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