Quote:
Originally Posted by JDAm0nk
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I find it interesting how a segment of the player base seems so hung up on the idea that "competition" is essential for an enjoyable EverQuest experience.
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It's less about competition--I've never seen a losing side say they love competition--so much as it's about the feeling of "winning" something and having control over one's virtual life. I know many (hundreds, at this point) of the top-end players who've come and gone pretty well after going on 13 years here. The large majority are exactly what you'd expect--drug addicts, mentally ill, drunkards, forever-aloner's, divorcees, a few high-functioning mentally challenged, under- or unemployed, layoffs, the occasional retiree, a smattering of college students, and generally people who's real lives are trainwrecks or at least incomplete/missing something in some fashion. In many cases they desperately need EQ because it's a refuge and it's the only bright spot they have. So I'm okay with letting them have it, they need it more than I do. I won't name names since I do actually like quite a few of these people, and for a *lot* of them P99 was a transitory thing and they later pulled their lives together. I'm not going to kick a man for being down at some point because most of us go through hard times sooner or later.
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You want competition without rotations, that's easy: Everything respawns on scheduled weekly downtime, with occasional unscheduled quakes (as we already have) to maintain the batphone aspect. To hell with variance and staring at walls. You do that, everyone knows it's coming and is ready for it and you don't need rotations to ensure one guild doesn't gobble everything up. You're certain to have plenty of guilds fighting over pixels. Doubt the staff wants the petition workload it'd generate, though. I sure wouldn't. The present ruleset is the result of many years of trying to maintain competition while minimizing staff workload, two seemingly contrary goals.
Danth