Quote:
Originally Posted by DeathsSilkyMist
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So just stick with the Vindi BP and give your fungi to an alt [You must be logged in to view images. Log in or Register.]
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I was going to write something similar but you got there first. I see where Arbiter and Loramin are coming from in the sense that you can reach a point where your gear gives you enough durability and room for error to feel comfortable for the content you do and the only effect you notice anymore is maybe casting a little bit fewer heals here and there. They aren't wrong in that sense and nobody ever hurt himself by having a fungus tunic handy. However in most cases by the time someone reaches that point, if they have a fungus tunic at all it'll already be transferred to a melee alt where it can do some real good. If a player keeps it on his shaman, yeah, use it where appropriate if inclined. As the content gets easier (which includes out-gearing stuff) the worn regen gets better, even if "better" is reduced simply to a slight effort reduction as opposed to any difference in odds of success.
It matters so little in practice that the wife doesn't have a regen BP on her shaman even though at no point in the past 5+ years (and more) have we not had enough money to buy one if she wanted it. This is very much an academic discussion at this point, but I appreciate a level discussion about a shared hobby versus the all-too-frequent forum flame-fests.
Quote:
Originally Posted by greenspectre
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Granted it's impossible to ever know which hits you avoided strictly due to the AC difference between a Fungi and a Vindi BP, but still.
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In theory you should avoid close to zero hits because worn AC shouldn't be affecting avoidance. Certainly it won't affect dodge. The additional AC should be reducing the average damage roll on successful hits, not the raw chance to hit in the first place. The -10 agility on the fungus could affect hit chance, slightly, so I call it close to zero instead of zero, although the effect from 10 agility is close enough to zero that particular point is largely moot. Dodge should work based on the character's dodge skill only. Raw miss chance works from a combination of things like defense skill, agility, etc. The caveat here is as always: We don't actually know whether P99's mechanics in this sense fully mimic EQ-Live, so I can only discuss how it
presumably works, not necessarily how it really does.
Danth