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Old 05-05-2022, 09:41 AM
DeathsSilkyMist DeathsSilkyMist is online now
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Fungi will not out-perform Vindi BP. The math is very easy to calculate. You get 150HP per minute from Fungi Tunic. When fighting anything of consequence, that is basically negating one hit from a mob. Less if they are hitting over 150. Most fights aren't going to last more than 10 minutes. In a 10 minute fight Fungi Tunic gave you 1500HP at best. Torpor Heals you 1200-1500HP, depending on the tick. At best a Fungi Tunic will save you 1 Torpor (200 mana) in a single fight. If 1 Torpor or 200 mana was the difference between life and death, the issue with the fight wasn't your equipment.

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Originally Posted by illuminary3 [You must be logged in to view images. Log in or Register.]
If you hit full health 7 times from torping during a fight you're not torping and canni-ing at the correct ratio. Same concept as healing someone that's down 100hp with a Superior heal or chloroblast. Overhealing is a waste of your mana, and doubly so if you're not canni-ing your health into more mana.
The issue with thinking of Torpor like this is you don't really understand how powerful Torpor and cannibalize are. https://www.youtube.com/watch?v=HjZxMlJSCDc you can Torpor from low health and mana to full health and mana in 3 minutes. This means having a Fungi Tunic on during that period would have saved you 450ish HP, or 1/3rd of a Torpor. At best you are saving 30 seconds by putting that Fungi Tunic on.

Honestly it isn't a big deal if you overheal a bit on Torpor. Sometimes you want to cap your HP pool so you can take more hits before you need to Torpor again. Due to Torpor's 6HP to 1MP ratio, you have to be playing pretty bad to be inefficient to the point of it causing problems in most fights.

Also, sometimes you want to use Torpor when at full health when you are fighting something super difficult, as it gives you regen at the start of the fight to help reduce incoming damage before you get the Slow landed.

The problem with Fungi Tunic is it simply regenerates too slow when compared to Torpor. In any 12 second interval of a fight, 30HP should never be the difference between life and death. Once you get a mob Slowed, you have total control over the fight, and don't need the extra 15HP regen. And if you fail to get a mob slowed, you will probably have died/gated within a minute or two[You must be logged in to view images. Log in or Register.] Two minutes equates to 300HP with a Fungi Tunic, and most difficult mobs can deal 300 damage unslowed in a few seconds.

The reason why Vindi BP is better is because you want as much defense as possible BEFORE the mob is slowed. Having that extra HP and AC reduces the chance of you dying before the slow. As I stated above, if you haven't Slowed the mob within one minute, you have probably lost the fight. In a one minute period, when fighting a mob dealing 150+ damage per hit, the HP and AC on Vindi BP is going to have a greater chance of saving you than the Fungi Tunic's regen.
Last edited by DeathsSilkyMist; 05-05-2022 at 10:03 AM..
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