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Old 05-04-2022, 12:52 AM
Selene Selene is offline
Kobold


Join Date: Dec 2018
Posts: 155
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Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
It is not hate, it is analysis. In any asymmetrical game, there are better classes than others. No one is saying Mages can't group at 60.

The problem is Mages just bring the least to the table at 60 compared to other classes. They have very little CC, and level 60's aren't going to be using most summoned items in a group scenario. CoTH is also generally not needed in grouping. So basically they are just a DPS class, and other classes can DPS better, such as Monk or Rogue.

Sadly a Mage's toolkit is at it's best when the population on the server has little knowledge of the game. That makes their item summoning utility very useful, as people aren't very good at finding merchants or adjusting faction. The more knowledge a server gains about the game, the less utility a Mage's summoning has, which is a big chunk of their kit. And unfortunately bad pathing prevents Mage's from being able to use their pets in many situations, which is another big chunk of their kit. It is much safer to bring a DPS class controlled by a player, instead of using a Mage's pet and hoping it doesn't agro a bunch of stuff through the floor/wall.

you make a lot of interesting and valid points about many aspects of the game and even on mages, in the other thread. but i don't think you're considering what i'm saying, so i feel like i'm repeating myself here lol

Toxigen said mages are the WORST class at 60 for grouping. A class that is in the same tier more or less as rogue or monk for sustained DPS can't possibly be in that discussion, pet pathing or not.

a mage's pet with muzzle + burnout does considerable damage (consistent too, unlike those annoying series of misses that occur with any melee class); a water pet can do a mini backstab as well, plus its proc spell. Add a 33 point damage shield, and the mana-free nukes of 333 or 600 depending on whether you have the chardok staff or the velks boots, and its clear mages are in the top tier of DPS in a group. this without even considering the spells I can cast with mana, upwards of 1k in burst damage per spell.

the pathing issue is annoying, i agree, but in most group situations the mobs are being pulled to the group, which stays at a home base. even if you do move around, its not too difficult to just reclaim + resummon as necessary (we chain summon frequently enough at the high end anyway).

besides, it's nice having a disposable tank that can distract an add if necessary and die in the process, nbd.

COTH and summoning items don't mean as much in group settings, true, but simply having a disposable tank and the sustained dps of the mage + pet should argue against it being considered a weak group class at all. in fact, its one of the best DPS classes....

malo line is just icing on the cake. are we a narrow class with a limited toolkit? sure. but that's the way we were designed, as the spell-casting equivalent of a rogue. i prefer the self-sufficiency of the mage though over a rogue
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