Quote:
Originally Posted by PlsNoBan
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I don't think the majority share the same lowly view of mages in group scenarios as you do. I also think you overestimate necro utility/dps in comparison. Necro will blow mage away if a good undead charm target is available BUT if there isn't an undead available mage damage is going to be consistently a good bit higher. Especially in a fast killing group where a necro's dots are practically 100% useless and is resorting to lifetaps for DPS. Necro utility is also situational whereas raw DPS is not. A solid group with a good enchanter and a cleric that isn't struggling for mana has very little use for necro utility.
It depends on where the group is and what classes it has but I'd say I'm probably taking mage over necro the majority of the time. Exceptions being undead heavy zones and if the group lacks CC. Even then it's a bit of a toss up cause like 90% of necros don't know how to play in a group and you don't get anywhere near the full potential benefit of having them around anyway.
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What would a mage offer to be higher dps than a necro of the same level ?
I have both and I can't think of anything aside from a DS and magic/fire nukes that will be resisted a lot more than Deflux / Touch of Night / Vexing Mordinia ?