Quote:
Originally Posted by DeathsSilkyMist
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The problem is simply that the distribution of good outdoor zones to good indoor zones is skewed heavily in favor of indoor zones.
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It is, albeit the power of those types of spells tends to make those classes a bit self-selecting in terms of hanging out more where those spells work so that counter-skews the average some. Same as how on my Paladin I much favored hanging out in lower guk than sol-B because it's so much more convenient getting around with invis to undead than with calm.
As for Call of the Hero, it's so good I call it a character-killer: A straight majority of level 55+ magicians I know end up being parked in strategic locations due to that spell, no longer (or seldom) used for regular gameplay. If there's such a thing as a too-strong ability, that must be exhibit "A" because few other abilities kill characters in that manner.
Danth