Quote:
Originally Posted by Danth
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Now there's a word that makes for a possibly interesting tangent: average.
Harmony doesn't work indoors. It's by design kind of overpowered for split pulling outdoors. On average that limitation should then mean it's a good character ability overall since the times it's OP should average out the times it's unavailable. In actual practice not many groups are going to invite a ranger in lower guk due to his harmony being great outside so maybe we need the mode instead of the mean. We see some of this sort of thing with some other classes as well, like paladins and clerics with their anti-undead utility.
As you say, it's a vast game and about everyone has a niche someplace. Worst overall definitely doesn't equate to useless either in theory or in practice.
Danth
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The problem is simply that the distribution of good outdoor zones to good indoor zones is skewed heavily in favor of indoor zones. So while yes we definitely need Rangers/Druids to harmony some monsters, in the main a Paladin is going to be a lot more useful on average, due to having a general lull. A Paladin's anti-undead capabilities aren't actually that great. Their power comes from having a general lull on par with an Enchanter's. And Shadowknights have a close equivalent, which is FD pulling. Rangers sadly cannot use their lull in the majority of popular zones, which means they are below average, even after considering Harmony's superiority in the cases it is used. It's the same issue with Magicians. COTH is an amazing ability. Sadly it just isn't used enough to make Mages a great class on P99.