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Old 05-02-2022, 02:26 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by eqravenprince [You must be logged in to view images. Log in or Register.]
You'd take a necro over mage cause of utility, but you've also posted you'd take a wizard over a druid. You can't have both arguments, it makes no sense.
Context matters[You must be logged in to view images. Log in or Register.] In the case of Mage vs. Necromancer, Necromancer wins every time. Utility is generally superior to DPS in group situations, and grouping patterns prove this. If DPS was the primary concern in groups, you would see a lot of gear screening. A poorly geared rogue will probably do less DPS than a poorly geared Wizard, but in most cases people would take the rogue anyway due to the Wizard stigma. So even though they picked the less optimal DPS choice, it didn't matter, because in general groups can destroy most content anyway. Having multiple players in the encounter is the biggest factor, not the DPS. But having more Utility allows multiple players to react to a bad situation and rectify it before the party wipes.

In the other thread I say Wizards are better than Druids in grouping scenarios simply because Wizards maintain their full kit both indoors and outdoors, whereas Druids lose important pieces of their kit in most dungeons. Inside a dungeon that doesn't have good animals to charm (most dungeons), a druid is basically a healer/buffer. Other classes can do that better. Wizard will do more DPS than a Druid in a dungeon, and you still get the port support. Druids are only superior in groups half the time (outdoors), and in my estimation that makes them a worse grouping class overall. If you want to be able to group in any zone, Wizard should be the superior choice.
Last edited by DeathsSilkyMist; 05-02-2022 at 02:34 PM..
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