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Old 04-27-2022, 04:30 PM
socialist socialist is offline
Kobold


Join Date: Nov 2011
Posts: 167
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Quote:
Originally Posted by MrSparkle001 [You must be logged in to view images. Log in or Register.]
Wizards should have gotten familiars that could either boost a certain spell damage type or provide other bonuses to things like stats and resists. Picture imps, cats, faerie dragons, mini eyeballs etc. They can help in combat more or buff the wizard more depending on the familiar. You know like you could have a puma familiar that is good at combat but doesn't provide a lot of spell buffing, or a faerie dragon that buffs magical damage but doesn't fare as well if attacked, or a fire imp that buffs fire spell damage and attacks with fire attacks, etc.

A similar system was used in Neverwinter Nights, and it was fun and useful. Wizards in Everquest are bland.
That would just be a bit too much like magicians, though. I don't think making wizards yet another pet class is the answer. All they needed to do was give wizards better mana sustain outside of combat. Something that doesn't give them unlimited power inside each fight, but gives them the ability to maintain their output in a grinding group. Basically, give Harvest a much shorter cooldown so you can cast it between each pull. Make it 30 seconds or something instead of ten minutes, and suddenly wizards are way more viable in groups without really impacting their performance inside individual fights.
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