Honestly I think wizard and shaman AOE should have either no target limits or a high limit like 10, and made useful so you might actually consider AOE groups. A simple damage increase for AOE spells might be all that's needed.
One of my favorite group types in DAOC was a PBAOE group, where you'd gather a crowd of mobs and start bombing with those high damage PBAOEs. Risky but oh so satisfying. Everquest is a different kind of game entirely and never really explored the viability of AOE groups. AOE spells felt like more of an afterthought. It was always odd that a bard was better at AOE than a wizard. But that's classic Everquest for you lol.
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