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Old 04-26-2022, 07:35 PM
socialist socialist is offline
Kobold


Join Date: Nov 2011
Posts: 167
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Quote:
Originally Posted by Loadsamoney [You must be logged in to view images. Log in or Register.]
I would argue Paladins solo better than SK's solely on the grounds of their healing spells. Makes them much more self sufficient in combat and able to win out lengthy battles of attrition that they otherwise couldn't survive on one health bar. Their HoT's are especially juicy considering their HP to Mana ratio, and that combined with Superior Heal is enough of a spike heal even at 60 to give them all the staying power they need and even make decent secondary healers.

SK's have better DPS but their life leech isn't nearly enough to offset the damage they receive at later levels. And while I play a Ranger, I haven't yet gotten Chloroplast, so I can't weigh in if the regen from that spell is enough to significantly cut down on either incomnig damage or downtime between battles.
I mean, if both classes just facetank mobs to death, I'm sure a paladin is better. It's just that SKs don't solo that way. Fear kiting is much more efficient than facetanking mobs and healing afterwards, and from level 45 onwards, SKs can fear kite for free with two cheap clickies. Even if a paladin uses Deepwater Helm to heal for free, this takes so long that I suspect the SK will achieve a higher kills/hour. Then add the immense utility of FD and instant invis, and suddenly the SK is a genuinely decent soloer while paladin remains barely good enough to be worth doing it at all. Paladins only solo better if it's inside a densely populated dungeon where you can't really fear kite, and then I'm not sure a paladin has any business going around soloing in dungeons unless it's a twinked alt fucking around in Kaesora or something.
Last edited by socialist; 04-26-2022 at 07:38 PM..
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