Quote:
Originally Posted by MrSparkle001
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He's not really wrong though. The nature of Everquest means the monitor-tanned neckbeards will soon dominate the server, locking down the good content and gear, and the rest of the players will just go back to Green/Blue.
A MMORPG has to be designed with PvP in mind from the beginning or it doesn't work., and Everquest certainly wasn't designed for PvP.
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I agree.
Make death and getting mediocre items easy and not time consuming. Make the mediocre items pretty common and pvE gained (functional in pvp). With tons of variety everywhere.
Add a tier of good and elite items u can get in pvp.
Balance out immunities and G-d modes so they are only temporary and on a delay.
Make it so a full group of shit tier characters if they are good players can eventually kill and defend against a single G-d character and player.
Make G-d items exceedingly rare. Find a way to take G-d teir items and plat or points outa the game on a seasonal bases per character without resets.
Make tradeskills a fun meaningful part of the PvE experience with some potential to craft some tradeable G-d teir pvp items with ultra rare ingredients that can be traded for.
Make it ez for ppl to play alts to avoid situations where they cannot rly play or progress anymore cuz getting griefed. Encourage players to let go of some goals and come back later instead of poopsocking the same 5 legacy items for 3 years.
That would create a winning pvp mmo. Add in fun stuff like sieges, big pvp battle events. For prestige and fun prizes and you got E-sports level gold.