Quote:
Originally Posted by Gustoo
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Ivory - SK's and Paladins can both solo in dungeons which rangers cant. That is why rangers are the best. I quite enjoy limiting my playtime to outdoor zones exclusively and in velious with all the animals in GD and other places rangers can do quite a bit of great work.
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It really depends which dungeon. SKs are the best for dungeon soloing, since they can FD off problems and invis and invis to undead to have a range of options.
But paladins are really only going to be able to solo in undead dungeons. Where they can single or double pull.... and burst damage if they need to. And invis to where they need to go to set up for some easy pulls.
And that's true with ranger also. Like going to cazic a ranger could do pretty easily (outdoor, so harmony + invis, do gators or something).
So I would put ranger dungeoning at the level of paladins. Both able to root control (with ranger having superior multi-mob ability, since if you can root it you can bow rot it down... so one or two mobs is no problem for a ranger). Relying on pacify alone would be really risky for a paladin. I would pacify solo as a cleric, and without gate it would be a lottt more of a problem with critical fails.
But, while they may be about equal in a dungeon.... a ranger is FARRRR better outdoors. Making it their playground. A ranger can easily level up to 50 while soloing (and doing it effectively).
And they can even get some good EXP after 50 soloing. Where as paladins are going to start having a lot rougher time with harder hitting mobs. Soloing in karnors, for example, is a lot harder for a paladin than a ranger.
End of day,
Paladin = Great grouping, mid-low soloability (indoors, no fear kite makes them bad outdoors)
SK = Good grouping, mid-high soloability (indoors + outdoors)
Rangers = Great grouping, very high soloability (outdoors)