Quote:
Originally Posted by DMN
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I guess this is an opportune moment to once again bring up the suggestion I made when they unveiled the list mechanic before green launched:
Keep the list feature as it now is, but the legacy item will be randomly awarded to anyone at the camp/on the list. And dear no lifers, don't cry to me about it being random when the drop itself is random; we could theoretically go through the entire manastone drop period and not a single one of them actually drops.
It seems they compromised the classicality in order to combat people monopolizing these camps, yet all they have accomplished is empowering a different set of players to monopolize them on top of making it entirely impossible for a non-no-lifer to get the drops in situ.
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We said this before it even came out, however since there was conveniently no actual proper BETA test for Green...well there was not much time to evidence how much of a bad idea it was
Quote:
Originally Posted by MrSparkle001
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Hmm what is the list mechanic? Is it a waiting list for the camp?
Because that really doesn't help much if you're not a monitor-tanned no-lifer. Ok it's finally my turn at 11 AM on a work day.
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See above quote
In summary, it's a move to empower carebears and also relieve administration actions from staff. In the end it achieved neither and was non classic as well
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The only modified things I can think of that I'd even bother considering are :
The UI/target system that allowed tab targeting and multiple hotbars, with real time pet health showing
Otherwise, I'm pretty OK with #nochanges
As for actual custom, I'd be open to
- No waking of Kerafym
- Some instancing
- not sure they could achieve it though you arrange it like this :
The zone is instanced, the mechanics are classic. This means that you would still want all the same raid setups, preparations, COTHs, raid characters parked on ledges, etcetc; with someone facecamping for spawns as the mobs could appear any time - which would result in something akin to a batphone and mobilization effort as we do now.
[Note, GINA and similar would not be allowed ideally. Facecamping means facecamping, not afking a laptop somewhere in your house and then when GINA triggers you get an SMS message on your phone while you're at the movies, then it auto forwards a notice to your guild leader who then battexts everyone - like come on, make the effort]
What you'd have less of is the facepalm that is what we had with Blue/Green when raid bosses would appear and undue chaos would ensue as everyone tripped over each other.
[[Consider that the competition is enjoyable to some degree yet it becomes less enjoyable when it's as saturated as it is due to all the years of knowledge gained and there's a monopolization]]
Rebuttal I can see is that instancing ruins zones that have mixed content - meaning dungeon groups and raid bosses. I agree it's an interesting part of EverQuest in contrast to later MMORPGS
I did say 'some' zones would be instanced, though whether it was many or a select handful, on balance I'd accept instanced dungeons. It would just mean that while you don't get the pros you lose some of the cons such as not having people train you, or hop over your group or that you have to leave because it's over camped. Meanwhile for ones that did not get instanced, they could a few of them to a no staff intervention list, and do what was done with Veeshan's Peak.
Imagine having all of Sebilis to yourself, move from camp to camp as you like?
Or that now NTOV is a free for all!
It would significantly cut back on staff involvement as well ; less disputes raised, less disputes to manage.
Either way let's just be thankful these servers exist and hope that they will be around for another decade (and maybe even better, that the staff someday give out the source code and stand behind their commitment to provide fans an opportunity to continue enjoying it - instead of paying only lip service)