Quote:
Originally Posted by MrSparkle001
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Of course it's relevant that it was a mistake. I'm not talking about P99 developers though but the original developers that thought it was a good idea.
You are correct that the P99 developers worked hard on that script to make it accurate to that original mistake, but can't this be an opportunity to correct it? It's possibly the biggest mistake the Everquest developers made, but in a way understandable because they were paving the way so to speak and had no examples of previous 3D MMORPGs to learn from. It's Everquest that other MMORPGs learned from, and one thing they learned was to not add events controlled by players that could forever and irreversibly remove content.
The P99 devs put the flaws in because the flaws were there originally. Is that the correct thing to do? I'd say mostly yes. In cases like Hollish Tnoops' bugged pathing sure keep the flaws. In cases like the Sleeper nah, it needs to be reset either through players putting it back to sleep or just after a certain amount of time, and that's because the server will never progress to the point where the loss of the Warders won't matter because that loot is superseded.
That's only my opinion though.
It could also be that awakening the Sleeper is the signal to merge the two servers. Both are basically at the same time point and so there is no need for them to stay separate. In a case like that yes keeping the Sleeper a permanent event is fine, it means time to merge and start a new TLP server.
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The P99 developers are not bound to make P99 exactly the same as the original game. They have already made plenty of non-classic changes such as mob windows, nerfing clickies, etc. So they have already proven they are willing to make non-classic changes if they deem them necessary. They have had years now to fix the Sleeper script since Blue, and chose not to do so. Therefore, they want to keep Sleeper the way he is. That means it is perfectly fine and not spiteful to play that game mechanic whenever you want.
As I said before, the original Everquest developers are not relevant to P99, because the original Everquest developers are not making the decisions here, and P99 is not organically building an MMO during a time when game developers knew little about them. One of the problems I see people have on the forums is they are blending their thoughts and experiences of the original game with P99. On the one hand that means P99 is doing a great job replicating the original game. On the other hand, it creates a lot of strange ideas as to what P99 is. P99 is a custom server that the P99 developers can do whatever they want with. They choose to try and replicate the game as it was in 1999-2002, but they actually have no obligation to do so. The custom content they already have put in prove this.