Thread: Game Mechanics: Pet aggro/pet chaining is broken
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Old 07-27-2011, 08:14 AM
Jify Jify is offline
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Quote:
Originally Posted by Raistin [You must be logged in to view images. Log in or Register.]
I remember it being this way originally on live, and then changing it much later down the line. But as late as velious i remember mages getting fucked cause something would happen and their pet would die, and when that hate would transfer back the tank would lose agro, mage would die, and agro would go right back to the tank.
This was actually a common happenstance in that:

1) Your pet would actually out agro/dmg the tank, and have the most agro in the group.
2) As a hardcore magician, you realized that your pet was the best ever, and therefore, had awesome agro capabilities
3) Due to mechanics, the nasty bad mob you were killing would instead bash on the silly warrior, and not your high agro pet
4) HOWEVER, if your pet died, (ie: highest on agro list), agro then transferred to the 2nd highest person, (ie: the mage!)

Soo, if the agro list was: Pet, Mage, Ranger, Bard, Monk, Warrior

Then as long as the Ranger, Bard, Monk, or Warrior were in agro range, the NPC was content to stay, because it was also in melee range of the pet, which had all the agro. But like I said, pet dies, and instantly the Magician is up shit creek.

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