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Old 04-16-2022, 12:30 AM
DeathsSilkyMist DeathsSilkyMist is offline
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Reposting the last response to a non-Elizondo comment so the adults can continue the conversation:

Quote:
Originally Posted by Goldknyght [You must be logged in to view images. Log in or Register.]
thats litterally what your doing trying to compare manastone timer to awakening of sleeper. And dont give me that crap they couldnt fix the code for training. All they would of had to do. if a mob gets aggro it stays on the original person till it resets its aggro ie with a taunt or returns to its original position if FD made it lose aggro. they could fix it, they chose not to as its easier to leave it alone and let the community police it. People just wouldnt group with you as its hard to prove you trained someone unless a GM see's it. Ur logic is flawed sir.
Your comparison of Manastone is not the same as mine.

You're idea for fixing training wouldn't work, because it is very easy to exploit. If agro only stays on the original person, you could just train all the named mobs back to the entrance and people could just pick them out, no need to crawl the dungeon at all.

Do you know how all modern day games fix the training issue? They make the leashing radius of mobs like 100 feet lol. It certainly fixes the problem, but Everquest would have no danger whatsoever if you did that. You could just run through to the end boss and reset all the mobs.

You fail to grasp that not all problems are easy to solve, just because there is a quick code solution. Everything has a ripple effect, and the Everquest developers couldn't find a way to keep the dungeons dangerous without also having trains.

Quote:
Originally Posted by Local [You must be logged in to view images. Log in or Register.]
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