Quote:
Originally Posted by DeathsSilkyMist
[You must be logged in to view images. Log in or Register.]
I think the problem is people are getting too hung up on the "player choice" thing. In video games there typically aren't a ton of things to do, as video games are heavily restrictive systems. You can only do what has been programmed, or what can be done unexpectedly via exploit.
In a game of limited choices, something as cool as waking the Sleeper is something most players wouldn't ignore. So while yes, it is a "choice", it is a choice that is heavily weighted psychologically to happen. And we have 20 years of data to back this up, since the Sleeper has been awoken on most servers. I am really confused as to why people think it is much of a choice when 20 years of data prove most people end up doing the same thing. Everything you do in life is a choice, but there are different degrees to where having the choice actually matters. Sleeper is going to be awoken, because it is just too tempting.
That is why I consider it a timer, because realistically speaking I would never expect a P99 server to keep Sleeper sleeping, and so far all of the data backs this up. It is not a question of if, but when.
|
Ok so if it’s a timer you should be able to predict with accuracy when the sleeper will wake up on the next iteration of p99 <insert color>
If you can’t do that accurately, and I can predict exactly when the manastones cease to drop, how is that a decent comparison?
__________________
“The fundamental question is, will I be as effective as a boss like my dad was? And I will be, even more so. But until I am, it's going to be hard to verify that I think I'll be more effective.“- Little Carmine