Quote:
Originally Posted by Skarne
[You must be logged in to view images. Log in or Register.]
All Eli is trying to say is that the comparison of manastone and waking the sleeper are completely different due to the player choice aspect regarding waking the sleeper.
The manastone is a set timeline removal.
The sleeper requires player choice which is a trigger, not a timer.
I agree with Eli on this. It’s a silly argument anyway and I’m surprised it’s gone on for 15 pages.
|
I think the problem is people are getting too hung up on the "player choice" thing. In video games there typically aren't a ton of things to do, as video games are heavily restrictive systems. You can only do what has been programmed, or what can be done unexpectedly via exploit.
In a game of limited choices, something as cool as waking the Sleeper is something most players wouldn't ignore. So while yes, it is a "choice", it is a choice that is heavily weighted psychologically to happen. And we have 20 years of data to back this up, since the Sleeper has been awoken on most servers. I am really confused as to why people think it is much of a choice when 20 years of data prove most people end up doing the same thing. Everything you do in life is a choice, but there are different degrees to where having the choice actually matters. Sleeper is going to be awoken, because it is just too tempting.
That is why I consider it a timer, because realistically speaking I would never expect a P99 server to keep Sleeper sleeping, and so far all of the data backs this up. It is not a question of if, but when.