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Old 04-14-2022, 11:38 AM
MrSparkle001 MrSparkle001 is offline
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
Sleeper is a limited time event. Like Manastone, Warder loot is limited to the time Sleeper remains Sleeping. The time is simply variable based on when he gets awoken by players. Just because he has the possibility of never waking up does not change the fact he is a limited time event. Statistically speaking he will be awoken, so it isn't a good idea to have high hopes for him to remain sleeping. The Dev's could also decide to bring back Manastone, but I wouldn't hold my breath.

The only reason why people try to differentiate Sleeper from Manastone is because it is player controlled, so for some reason they think that implies the players who awaken Sleeper are doing it out of spite. If you assume this, then you are also assuming the Dev's are spiting you by removing Manastone. You can't hold one opinion without the other.

You can't blame the players without also blaming the Dev's for Sleeper's awakening. The Dev's want Sleeper to be awoken. If this wasn't the case, they would disable the feature. They want it to happen, they expect it to happen, and statistically it will happen.
No, it's differentiated by the fact that the Sleeper is a purely optional one-time event, while content like Manastones have a set time limit according to what the admins want for this server.

I honestly don't care about the Sleeper. That's content I won't see and have no interest in dedicating the time to see. But I know the difference between a one time event like that and limited time content like Manastones.

There's no way to say the devs want the Sleeper to be awoken? Did the devs want people to loot Inte's Sword of Death? Two different situations I know, I just want to see who even knows what that sword is lol.

IMO the whole Sleeper event was a mistake from the very beginning. It's never a good idea for a MMORPG to feature an event that can only happen one time ever and that permanently locks out certain content. I can't name a MMORPG after Everquest that ever did that.

The only way to make content like the Sleeper awakening acceptable in a MMORPG is to also make it reversible. You can awaken it and lock out Warder loot in exchange for essence loot, but also put it back to sleep and lock out essence loot in exchange for warder loot. And neither state is permanent. Maybe should be time-locked like a month or two but never permanent. MMORPGs should by their nature remain static in that way unless an expansion officially alters it. And after Everquest they do remain static, all of the major ones at least as far as I'm aware.
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