Quote:
Originally Posted by Gustoo
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As an iksar shaman you can progress linear through kunark only in a super immersive big ass kunark world it’s really something.
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Quote:
Originally Posted by Ennewi
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And yes, the fun really does lie in firsthand discoveries, knowledge gained through trial and error, so hats off to you for the blind playthrough.
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"Big-ass Kunark world", indeed. After /who-ing a few times, I realised just how wide the level range is in the starting area. Wild! /ooc is often alive thanks to that.
It is as you both say: slowly building up self-discovered knowledge is awesome. I try to do it with every game I play, even at highly-competitive levels. The subtle pain of MMORPGs is that the combination of exploration and partying-up encourages demystification: group play naturally applies a level of peer pressure to keep up, and people's wisdom is bound to be shared. Still, I would rather struggle with this balancing act than not have the option to do so at all.
Quote:
Originally Posted by Ennewi
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[...] (Monsters & Memories, War of Dragnorox, Pantheon). [...]
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I found Pantheon in my searches, but not the other two — thanks! War of Dragnorox stands out, but two of its design tenets really worry me — huge gear-based power gaps after hitting max level, and some items being potentially single-copy across the entire game. I fear this is excessive and will disrupt both non-max level balance and end-game gear hunts. Can't hurt to wait and see how it turns out, of course.
Quote:
Originally Posted by MrSparkle001
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[...]You can never beat those early classic Everquest experiences.
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The journey you describe is reminiscent of the less-drastic, casualty-filled, transcontinental trip from Teldrassil to Stormwind City back in the classic WoW days. Journeying through zones 10-20 levels above me was perilous, but only losing gear durability upon death made it a simple matter of time and money. Can't say WoW managed to build such different cultures in each starting zone, though. That's amazing!