Quote:
Originally Posted by Naethyn
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I played hunter on release and snarler had 100 to all resists. I went engineering and gnomish invis device made the pet invulnerable to attacks. The best pvp build was a mix of stuns, avoidance, melee, with snares that root and scattershot. True rogue destroyer.
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No stuns, BM spec was best for leveling only, it had intimidation stun
You prolly mean scattershot, which isn’t a stun but a disorient that is broken by damage. The best pvp spec was something like 3-5 pts in BM foe humanoid slaying, 31 in MM for true shot aura/scattershot, and Survival tree down to 5/5 entrapment and deterrence
The best pet for pvp was any cat with a 1.2 attack speed like mine, The Rake, or ideally Brokentooth which had a 1.0 attack speed, which I didn’t want to bother camping so never got it. I preferred the look of The Rake cat more, and the tiny difference in attack speed was negligible
The reason u wanted the fastest attack speed pet was for spell pushback, the rapid fire hits made it hard for casters to get spells off with pet hitting, the pet’s damage was largely irrelevant
In TBC this changed, the best pet became scorpid due to it having a poison DoT. The poison damage was irrelevant but because it and our mana drain, viper sting, were both poisons it meant that shamans, Druid’s, and paladins poison dispel had a chance of hitting the scorpid poison instead of viper string. This meant they would have to waste a global cooldown on another cast of their dispel and a potential additional viper sting tick to eat more of their mana. But I wouldn’t rely on draining out mana to win, that was noob shit. I would coordinate CC’s with partner and gib someone out. But regardless scorpid was the arena pet due to the poison, which was known as “masking” viper
I also got around 2100 with a warlock wearing blue quest gear in 3v3 for fun because I was used to playing pet classes at that point, so it translated well