Quote:
Originally Posted by hekbringer
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I mean I don't want YOU or your kind to play. You dont like pve anymore so your only goal is to prevent me from enjoying it. Thus, I have no reason to lie.
I like pvp but for securing camps and such. As you stated, without item loot thats its primary value to one who has not beat the game already.
Just saying, I find groups no problem and have an active guild. The more of you that go away, the more it will grow.
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tradesonreds picture response to this was appropriate.
Nothing that tradesonred is asking for would make your PVE experience suffer on red99. It would make the PVE Experience of all noobs level 1-50 better because the twinks that come to murder them no longer can do so without risking anything at all.
When the population hovers around 50, this is not an issue because it would be a really depraved twink PK and a stroke of pretty bad luck for you to find a twink PK on red 1.0 right now. If there was population playing the game those guys would come back out of the wood work because lets face it, vanquishing an entire zone of everyone who comes there to get EXP is good sport. For the twink PK they aren't in it for the item loot just the domination. The trash armor they might loot from poor saps in unrest does little to fatten their coin purse.
Tradesonred doesn't have your PVE in his crosshairs, except that it will certainly be impacted negatively when the server stops being a solo-quest experience.
Hopes of reviving red 1.0 are slim at best, but we might as well be trying to throw random shit into the mix. If everyone thinks item loot is such a huge risk or so unpopular we might as well try it out on red 1.0 where the pop has already hit rock bottom for years and years in a row and see how it goes. It won't be a fair experiment, but why not try it anyways. At least the server can be mechanically sound.