Quote:
Originally Posted by reebz
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It's crazy how disconnected Gustoo is from EQ pvp. For a decent portion of this server the consequence for dying was that you didn't get to play for the rest of the night.
I know If I logged on Beastagor and died in Seb to a group I probably wasn't getting my body back until they were done. Obviously goes both ways.
This was not the case when LNS became a thing but I'd confidently say Gustoo didn't play during that time / didn't know it existed
And ya I think being denied the ability to play your character is a pretty fun consequence to losing in pvp
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I don't understand what this statement has to do with the entire rest of this thread. I'm not trying to imagine a PVP scenario where there are harsher or less harsh consequences for dying. Consequences for dying aren't the important part of PVP. Motivation for fighting is the important part. Dying sucks in EQ no matter what, even easy corpse retrievals are a pain.
I want there to be a reason to PVP at levels other than 60.
If you're doing PVP in seb, than this proposed ruleset would be no skin off your back since you're well over level 50.
There is no chance that an item loot ruleset would be implemented without first going through and adding level requirements to dragon loot, so if you really do have a level 30 twink PK with TOV gear (which says a lot of about your deep immersion, but I won't judge you for that) his gear would become unwearable so that would suck, but I can't imagine it would be a huge loss to you since there are currently zero level 30's for you to slay anyways.
Are you really Bestagor / Salem?