Quote:
Originally Posted by getsome
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on live that is why proximity factors into agro mechanics. also why tanks have the ability to taunt and have pure hate agro increasers. my wizard could regularly run 130% of MT hate and not pull agro. same principle applies to hate generated from healing, one point hate for every point healed(over healing is not calculated).
the calculation of hate generated thru meelee is based on every swing on the values inherit to the weapons used and procs. it is not based on the damage done.
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Taunt? Lol i guess you have never played a warrior