Thread: Game Mechanics: Make Quillmane Classic Again
View Single Post
  #73  
Old 03-03-2022, 05:44 PM
Croco Croco is offline
Fire Giant

Croco's Avatar

Join Date: Jul 2011
Posts: 807
Default

Quote:
Originally Posted by -TK- [You must be logged in to view images. Log in or Register.]
I agree with Eisley after messing around with this myself over multiple sessions, both as a solo bard and with a ranger duo. If you take the time to research all the posts linked here and elsewhere on the internet about the old QM spawns it looks like they wrote it similar to how people have described it in the past on live. Rng+bard does seem to be the ideal combo now. It can be very time consuming to find the right spawn, but it's doable. They also don't appear to have changed the drop rate. I think my personal record for consecutive leg drops before the nerf was 16 or 17 in a row, but you could spawn him quickly so it wasn't so bad.
So basically it should be even easier to spawn QM now if Nilbog truly made it classic. Coming straight from the original dev who wrote that code back in the day.

https://youtu.be/sRLeVEuuLXM?t=1193

Should be a % chance off a single ph that has a whole list of possible low level mobs to spawn. Can't get any better proof than this.
Last edited by Croco; 03-03-2022 at 05:53 PM..
Reply With Quote