Thread: Game Mechanics: Make Quillmane Classic Again
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Old 03-01-2022, 12:18 PM
Croco Croco is offline
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Originally Posted by eisley [You must be logged in to view images. Log in or Register.]
The new Quillmane code is absolutely able to cracked like the previous one. It's not as easy, but it's not that much harder. Whereas 1 bard was fine before, I'd suggest 2 bards now.

I used to sell Quillmane cloaks back around 2015 (Here is one thread) and it was silly. 2 triggers with about five spawn routes each was low effort, to put it mildly.

Spoiler alert - the key to finding the new triggers lies in the spawn time. Use this to locate one, then follow it's route, remembering an NPC can spawn at any point of it's route. Once you've located one trigger, you can now use track order to find the next. Bard + Ranger is ideal for this. Find it, Highsun, follow it, repeat.

It takes patience, but it's not that hard. AoEing the entire zone is just going to take longer.
I would be incredibly surprised if you have just happened to crack the new formula when the rest of the server is basically still in the dark. In just the last week some of my guildies have gone to SK with almost a full group and farmed for about 6 hours. They got 3 Q spawns, no cloak. Yesterday a different person went alone and farmed for 7 hours, I forget if it was on a bard or ranger, and saw a single spawn, obviously no cloak.

Like most things on this server this is now completely overtuned to the point where for the average player it's not even worth going to SK and trying to spawn Q.
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