Quote:
Originally Posted by Ripqozko
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We wont have to focus on it when we random 1000 it, bring on the rolltation.
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Doesn't that seem boring, though?
Competition was always a big part of classic EQ and p99. I'd rather see a different solution like 7 day mobs ONLY respawning from quakes, or something along those lines. Without the races and guild competition, it's just zerging down mobs for alt gear. At that point, why not just make one superguild so you win every roll?
I liked the NToV races and 30 min lockout rules. Yeah, it wasn't perfect, but it made for interesting risk/reward choices and the "30 minutes, 1 shot" thing made it exciting. Mess up the pull or wipe or train the enemy, you just auto-conceded. No lawyerquesting. Well, um, less lawyerquesting.
NToV races took organized groups with active facetrackers. It took bard DA's and trickery. (why yes, Aftermath, please go on ahead thru 4-way. We'll hang back.) We'd often have to decide whether or not to juke to enemy into FTEing a low prio target if smething better was in window. It took a rogue sneaking up to tag pull, and train up. Guilds were smaller so less margin for error.
In my opinion, all that stuff is worth preserving. It may not be classic, but it's Project 1999. If /random is really the best we can come up with, I guess we're getting exactly what we deserve.