Quote:
Originally Posted by azxten
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P99 is broken from a game design perspective. I've theorized this and gone well down the path of proving it. It's up to the staff to start addressing the core unclassic mechanics that make P99 too easy.
This started with proving Enchanter charm is trivializing the entire game from start to finish and massively breaking the leveling and itemization curves that should exist. It led to putting together the proof the channeling is insanely more successful on P99 than it was on live.
https://www.youtube.com/watch?v=gqW42BFqVjo
And most recently after watching this video you can hear it directly from the guy who created the Enchanter spells that the way P99 works is nothing like live Enchanter.
Not only that but his repeatedly obsession with the "aggro system" and that he even seems to view EQ's core differentiation being this "aggro system" also tells me that another major problem, beyond channeling, is aggro. He even mentions aggro management for healers which is basically non-existent on P99 the same way charm is incredibly broken for Enchanter compared to live.
The vision Brad had in classic EQ does not exist on P99 and neither do the mechanics this MUD master implemented. We have a hollow shell and the devs don't seem to care even if you hand them the C++ code in a patch file like I did with undeniable proof that the mechanics should change and what is proposed is classic.
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I don’t think the aggro management system is broken for healers. I think what’s more likely is that on blue, and more on green with each day, everyone in the group is twinked to the gills so the melees are doing crazy dps such that they (I) reduce the amount of heals needed in a fight in the first place, thus reducing the amount of aggro a healer builds, and (ii) outpace any aggro generated by the MAYBE one heal a healer casts during a fight (most fights the healer doesn’t cast at all because the mob is dead in like 5 seconds).
EQ was never built around the idea that you’d have an epic monk with fungi and BIS everything plus two epic fully geared rogues DPSing group content. Even pre-epic level the amount of damage done is insane and 100 times beyond what people were doing in the classic era.