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Old 02-25-2022, 10:11 AM
Jimjam Jimjam is offline
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Join Date: Jul 2013
Posts: 12,790
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Quote:
Originally Posted by azxten [You must be logged in to view images. Log in or Register.]

Ask yourself this, why the fuck was there increased mob spawn rates on green launch to avoid "congestion"? That is completely the opposite of the way EQ was designed to be. It is undeniable evidence that the staff don't actually want P99 to be classic. They wanted a more action packed raid WoW clone and that is what we have. Fast mob spawns, Teal instance to let people rush progression, not the slow dangerous progression of real EQ classic where you might never make it to max level before Kunark or Velious drops. Everyone gets to be a raider quick and easy join your preferred zerg guild and wait for the call.
Lots of good points, but the “newbie zone congestion fix” wasn’t about hurrying things up ... it was actually a bodge fix to make newbie zones feel more classic on a congestes server.

On live, the newbie zones had respawn mechanics not dissimilar to the ancient croc placeholders. 3 newbie mobs would be ‘linked’ together and you would have to kill all three before any of them respawned. This clever mechanic meant low pop newbie zones wouldn’t get swamped but busy once wouldn’t be too scarce. Its a clever system, most easily observed in live paineel cos they didn't randomise the spawn points.
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