Quote:
Originally Posted by azxten
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1. Channeling is exponentially easier on P99 and should be made classic.
2. Mez shouldn't mem wipe already mezzed mobs thus ensuring an aggro dump when mez breaks.
5. Fix healing aggro which I don't think has been investigated as much as it should be.
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I've been around more or less since the beginning, and these 3 have really mystified, in addition to a few others (like the push interrupt change, and NPC gate)
Much like Charm, I think at this point we can't in good faith argue that nilbog et al do not know they aren't classic. Not only has it proven dozen of times that giving a pet a torch did not guarantee quads, it in fact guaranteed said NPC couldn't quad.
Channelling in this game is so bizarre, I remember threads about it in beta. The idea of casting reliably thru even one unslowed mob beating on you is so silly it beggars belief.
My first toon on live Vanilla was an enchanter. Charm and mem blur were both very bad. Like you said, the blur chance on Mez was incredibly low, even the Blur chance on high level mobs was incredibly low with highest level Blur spells. I can't remember a single time witnessing Mez induce a memblur on live. What we would do on long PoF/PoH fights is attempt to spam blur NPCs that had been mezzed a bunch over a long fight. 10-20 mezzes, followed by 10-20 blurs, and I'd say it succeeded less than half the time. Rooting was the viable alternative in Fear, because Fear mobs did not summon (oh hey, another thing broken on p99) but Hate mobs did. Eventually we figured out the obvious solution (enchanters camping in and out). Point is, Memblur was not the solution.
While I'm here, why is Theft of Thought still broken? You could cast it any mob regardless of their class. This wasn't changed until, like, PoP.
Mez breaks were a big deal because it'd undoubtedly attack the Enc, and then remezzing was no small feat, it either required kiting a snared mob, or using the 1.5s stun into mez. Casting while it beat you on the face was laughable. Even one quad dropped your Channelling chance to near zero.
Charm pets are busted on so many levels its hard to know where to begin. Yes, everyone knows Charm duration and damage are way out of whack here, but they forget how dangerous it was. You really needed a good cleric/paladin to stun it the instant charm broke, because your only hope was to mez and recharm. Since a charm pet won't be slowed or snared, you had no hope of facecharming it like you do here. You could try to stun and get off a mez, but without help it simply was not safe. It is indeed true that Druid and Necro charm lasted longer than Enchanter, but all 3 are way overscaled. A few minutes was the longest. No one kept eternal charm pets, because it was just dumb. Big risk, huge mana sink, and they didn't do half the damage they do here. Consider how big of a game changer Dire Charm was on live. It would be pointless here. I remember leveling my p99 druid in Fear during Kunark and my 55ish druid getting full 16 minute charm durations on shiverbacks more often than early breaks.
And of course, charm pets did a lot less damage, didn't disable NPC summon, didn't auto-quad even with two weapons (offhand double attack was still around 40% on lvl 50 mobs)
AoE Mez was a deathtrap on live. Here it's the best way to mass blur things. In exp groups, you pre-taunted or hybrids pre-cast aggro, or just rooted before breaking mez. Casting with a mob beating you in the face was just an effective way to die. Run and pray for a root/stun.
Heal aggro is an interesting one. On Live, the first CH to land on say, Vindi, would almost always result in an aggro pull. Having Druids/Shamans help heal & HoTs on engage was pretty important. Most decent guilds eventually solved this with clicky aggro by Velious.
However, it wasn't that simple. Tank swapping on AoW wasn't so reliable. What made AoW hard at first was that by the 3rd or 4th tank, Clerics would start getting summoned on CH's (or even when they just started casting it). So how did we solve this? Some guilds used 2 cleric banks and had them log in and out. Some guilds simply CotH'd all the clerics after a few tank swaps.
Heal aggro doesn't seem to scale with healing done here, or at least CH doesn't. AoE heals were likely the highest aggro spells in the game. You had to delay healing until everything was under control, because, again, once you got a mob beating on, you could not cast.
Channelling bug has trickled down to corrupt much of the game. The GMs must know about it. I suspect they are worried about the consequences of going classic. The ethos of this server used to be "#classic" now its more like "#classic, unless..." and this is a hell of an unless.