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Originally Posted by Bones
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I was more speaking on raid rules and other non-classic mechanics that have been added in to try and stem the toxic af raid scene that has perpetually existed on p99 in particular. Many of which I complete disagree with, such as rooted dragons and removing push interrupt, but I understand why they did it at the time.
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You don't seem to understand that those "issues with P99 code" are why the raid scene is the way it is. Ultimately, like I explain below, you have to accept that the staff WANTS things this way. They want people to reach raid level faster than they should be able to if the goal was a classic EQ experience.
As I explain below you only have to look as far as Green launch with the increased spawn rates and Teal instance server for confirmation of that. Every time players start to get a bit stressed about "congestion" or "rules" or whatever else the staff swoops in to make unclassic adjustments. Classic EQ was designed to be difficult and stressful. Until the staff embraces this and stops making it EQ-lite the raid scene will always have 500 people sitting around AFK while some ultra nerd officers argue over the latest ridiculous raid competition rules and meta adjustments.
Almost none of those people should be there. It's that simple. You have people show up on P99, have never played EQ in their life, and they make max level in 2-3 weeks of casual playing. The game is too easy, it's nothing like classic, and with the way green launch was "decongested" it is pretty hard to argue that it isn't intentionally being made this way.
Quote:
Originally Posted by Jimjam
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Good point about heal aggro - that used to be a thing ... is it not just that everyone is using 1:2 instead of 1:7 weapons from level 1?
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Everyone remembers Enchanters getting aggro in groups and running around in circles crying until they died. It doesn't happen on P99. Why?
Channeling is broken to an insane degree here making it way too successful. P99 uses one check roll per cast but live used one check roll per hit taken. It is exponentially easier to cast in combat on P99. Channeling makes aggro trivial to manage for everyone and even more so for Enchanter. Hybrid tanks can cast spells while being hit to pull aggro off group members. Healers can cast through adds and so on.
Second the mez spell, which is the basis of crowd control, isn't supposed to mem wipe on recast. Mez is supposed to only mem wipe if the mob isn't already mezed. This means an Enchanter who mezzes a mob, then slows it, hits it with an AE stun, remezes, and so on is stacking up aggro that entire time. This is why Enchanters had mobs "stuck" to them and why it doesn't happen on P99. On the rare occasions where they might happen they can just channel spells through combat to save themselves.
Even if that video the guy who made classic EQ talks about how timing heals was critical to avoid aggro for healers and if you spammed heals you would end up dead. You had to avoid aggro because you couldn't channel if you were being hit.
Nilbog did said he would look into the channeling changes and I hope he will because it would at least be a slight meta change from the 10 years of OP Enchanter dominating every aspect of P99.
What most people don't realize is how letting Enchanter be this broken impacts EVERYTHING in the game. You mention weapon ratios, but where do the weapons come from? If you have a fresh Green server where are those twinks weapons coming from? The Enchanters who are solo farming dungeons and start selling those items. Who is trivializing the grouping? Enchanter. Who is trivializing raiding particularly classic planes? Enchanter. Who is solo farming group content and dumping items in EC instead of looking for a group like they would have been in classic EQ? Enchanter.
Everyone argues about raid mechanics, rules, etc but the real problem is how so many players are able to easily get to max level between expansions, classic, to Kunark, to Velious. It should be a much smaller number which naturally solves the problem of raid rules and the other bullshit because there wouldn't be so many people there to zerg steam roll the content. It's not about "game knowledge" or all the other excuses. It is a fundamental failure to actually address progression rates and bring them closer in line to classic by fixing these huge mechanical problems.
It really makes me sad to see P99 go down this path of such an absolutely retarded and unclassic meta of foot races, rooted dragons, bat phones, and all the rest because for whatever reason the staff won't fix these mechanics.
The guy says it in the video, Brad McQuaid wanted EQ to be super difficult and slow because those moments of downtime were when the social atmosphere developed. He said he repeatedly pushed for mana regen to be faster and Brad shut him down. Brad knew what he was doing and it is that difficulty, slow progression, and social atmosphere that is lacking on P99 to recreate the real classic experience.
Ask yourself this, why the fuck was there increased mob spawn rates on green launch to avoid "congestion"? That is completely the opposite of the way EQ was designed to be. It is undeniable evidence that the staff don't actually want P99 to be classic. They wanted a more action packed raid WoW clone and that is what we have. Fast mob spawns, Teal instance to let people rush progression, not the slow dangerous progression of real EQ classic where you might never make it to max level before Kunark or Velious drops. Everyone gets to be a raider quick and easy join your preferred zerg guild and wait for the call.
1. Channeling is exponentially easier on P99 and should be made classic.
2. Mez shouldn't mem wipe already mezzed mobs thus ensuring an aggro dump when mez breaks.
3. Mana caps and stats should function correctly.
4. ZEM rates should be the classic proven values not the inflated unclassic rates being used.
5. Fix healing aggro which I don't think has been investigated as much as it should be.
6. Staff shouldn't be increasing mob spawn rates and introducing instances servers/merges to reduce "congestion" just so players can stack up in their preferred ZEM hot spot leveling tread mill backstabbing Enchanter pet groups to rush to max level.
7. Staff should ease off the heavy handed rule enforcement and let players resolve things themselves more like occurred in actual classic. Ninja looting, training, kill stealing, and all the rest was part of classic EQ and GMs didn't swoop in to ban a paying subscriber because they trained you.
Implement these changes and you'll see something much closer to actual classic EQ and a raid scene that doesn't need a "guild UN" and pages of rules and insanely retarded GM created competitions for "first to engage."