Thread: @Galach/Menden
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Old 02-24-2022, 07:04 AM
Croco Croco is offline
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Originally Posted by Ennewi [You must be logged in to view images. Log in or Register.]
Instead of /random, one possible solution would be to instead randomize the raid targets themselves, more specifically their spawn points. But even if this was done, the additional work on this project likely wouldn't lessen the number of raid petitions. And, of course, it also wouldn't be classic. But the argument is for a healthy, competitive environment, one without instances and without ruining the original vision of and intentions behind the game. When the finish line (FTE) could be anywhere, the racers become more of a search party, coordinating as one moving unit with trackers instead of what took place in the past, strafing/coding from point A to point B (point C-Z would have to be accounted for).

Not a raid target but still a good example...Lodizal could spawn anywhere seaworthy planks spawned, not excluding #6/7 on the map. A lot of these zones equal in size to Iceclad. Even taking alt armies into account, if the target can spawn just about anywhere in zone, the encounter will be less samey than it otherwise would be, assuming the top guilds can even secure FTE.

All of the aquatic dragons could spawn in each other's place, whether in ToV, TD, CS, or even with Lake Rathetear as a possibility as a nod to Megaladon. Regular dragons could spread their wings as well. Trakanon/Severilous could have a chance of spawning in the neighboring zone, TT. Gorenaire could occasionally roam Frontier Mountains/Burning Woods. Yael could spawn anywhere in place of a regular elemental, not excluding the original loc at the very bottom; xp groups beware. Karnor's Castle seem too small to achieve the same effect with VS, but there are other examples elsewhere.
GM's have already stated that any proposed solutions to replace the newly imposed /randoms can't be coding based. That's not going to happen.
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