Quote:
Originally Posted by SantagarBrax
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The downfall of EQ was instancing and releasing shit expansions with little to no content, following the quantity of quality model. Let me be clear, anything that lessens interactions within an mmo is a terrible idea: instancing, rotations, roll offs, bag limits, etc.
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You continue to assert this idea post after post after post with nothing but the subjective opinion of a statistical minority. Just because YOU think "reducing interactions" (even bad ones that happen repeatedly for 10+ years) is a bad thing doesn't mean it is a bad thing or that most people agree with you. You repeatedly fail to address this point and continue to post as if your opinion on this matter is some kind of fact or something that is unanimously agreed upon. All the numbers and hard facts are against you no matter how much this may upset you.
I say again: Care to use anything that isn't subjective to prove your supposed "downfall"?