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Old 07-23-2011, 02:08 PM
PurelyElf PurelyElf is offline
Kobold


Join Date: Jun 2011
Posts: 119
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Quote:
Originally Posted by greatdane [You must be logged in to view images. Log in or Register.]
I started out on a blue server back in the day, and after a year or so I went to PvP. Played on TZ and later SZ, and I couldn't imagine playing on a bluebie server where there were no risks and nothing bad could happen. It seemed weak and pointless. I then slowly came to realize how utterly pitiful EQ's design is for PvP, it's so monstrously bad that I can't imagine why I ever spent a minute on it. There are merits to the harshness and consequences of EQ's PvP (because it's what makes the PvE rewarding as well), but the class balance and combat mechanics are just hopeless for the purpose of establishing a meaningful PvP environment. The game was never meant for PvP, and it was added as an afterthought and never worked properly. Not only is it so hugely imbalanced that meaningful competitiveness is impossible, but the fact that you can cause so much damage to others and waste so much of their time by griefing attracts the absolute rectal leakage of humanity because anyone who actually cares about the sport and challenge of quality PvP has moved on to more modern games that can provide it with the tools and knowledge that didn't exist when EQ was created. This aforementioned demographic of unsuccesful abortions is also known as the VZ/TZ community, and is the same community you'd find on red99. People play on Project 1999 to experience what Everquest was actually designed for: a challenging and punishing but therefore rewarding game where you depended on other people and had to cooperate as a community in order to thrive. If that appeals to you, you'll enjoy it here. If you want good PvP, play League of Legends or something. If you want to inflict disheartened feelings on other human beings in order to briefly forget out your own cripplingly low self esteem, try one of the hamfisted efforts at recreating EQ PvP, I think I heard someone was opening VZ/TZ again.
But see, that's just the thing. EQ for me was always partly about realism. Or at least realism as much as you can get in a fantastical environment. I was never very good at pvp, and I probably died more than I PKed. But it didn't matter, really. It's not like dying in EQ is something so horrible, you know? Especially without exp loss.

The classes were unbalanced. So? It's an mmo, you have the same classes available to you as the enemies. Find some friends [You must be logged in to view images. Log in or Register.]

The fact that you can group with people balanced pvp imo. An mmo balanced around 1v1 pvp seems so silly. And the fights were often meaningful, I had some epic battles over raid targets. Skill and gear both factored into how well you do in pvp. Specifically how well you work as a team.

*sigh*

nostalgia

edit: i didn't really make my point..

Right, realism. I liked how on red, who your character was actually mattered. I wasn't just some bard that helped kill npcs and gained loot and made friends. I was an elf, first and foremost. And I attacked all non-elves on sight for their transgressions against nature. I had real enemies, as well as friends. And it was soooooooo fun [You must be logged in to view images. Log in or Register.]

does this make sense
Last edited by PurelyElf; 07-23-2011 at 02:15 PM..