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Old 02-07-2022, 07:47 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Quote:
Originally Posted by hotkarlmarxbros [You must be logged in to view images. Log in or Register.]
I don't care about arcler, I don't care about stunningly, I don't really care about anybody who is cheating. The problem isn't the cheaters, it is the fact that the engages are exploitable. You ban a cheater here and there and another will just pop up to replace them so long as the engages stay the same. The box owners want to have a competitive server but refuse to provide any oversight or competitive implementations. Every guild who has "dominated" the server in the time since I've played here has done so on the coattails of cheaters, riding their momentum as far as it will take them. Aftermath, Riot, Vanquish. I'm sure the guilds that were around prior to me playing here rose through the ranks similarly. The majority of raiders here have never even raided competitively and barely understand the engages, only showed up to one side's zergfest or the other hitting their autoattack button or ch macro.
To even hope to begin to provide evidence of cheating, please explain how OP can come to any conclusions without the ping of the players involved. I will re-post my example until someone can counter it. If they cannot, OP just wasted 2 months by not understanding the basics of computer science unfortunately.

Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
I said "Happen to receive", because it is an example[You must be logged in to view images. Log in or Register.] I wanted to keep the example as simple as possible. But sure, let us add that variable in if you want. It doesn't help your case or OP's. Your logic is incorrect here.

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I will try to make a very simple math example to show why online games are not a great way to judge reaction times.

In case you don't know, ping measures the round trip time it takes for a player to send data to the server, and receive it back. So if a player has a ping of 20ms, that means it took something like 10ms to send the data out, and 10ms to get the data back. It doesn't have to be a 50/50 split like that, but I will use it for simplicity.

Here are the conditions for the hypothetical example:

1. Racing Player A has 20ms ping.

2. Racing Player B has 200ms ping.

3. Observing Player has 30ms ping.

4. Rolling Player has 40ms ping.

5. The Server is the P99 server.

6. Lets assume OP is correct, and normal humans have a 250ms reaction time.




Rolling Player would send the "REQUEST RANDOM" command to the server at the 0ms mark.

The Server would receive the "REQUEST RANDOM" command from the Rolling Player at the 20ms mark (+20ms to receive the message from the Rolling Player)

Racing Player A would receive the "RANDOM NUMBER 900" message at the 30ms mark (+10ms to receive the message from The Server)

Racing Player A would send the "STARTED MOVING" command to the server at the 280ms mark (+250ms reaction time).

The Server would receive the "STARTED MOVING" command from the Racing Player A at the 290ms mark (+10ms to receive the message from the Racing Player A).

Observing Player would receive the "STARTED MOVING" command from the Racing Player A at the 305ms mark (+15ms to receive the message from The Server).




Rolling Player would send the "REQUEST RANDOM" command to the server at the 0ms mark.

The Server would receive the "REQUEST RANDOM" command from the Rolling Player at the 20ms mark (+20ms to receive the message from the Rolling Player)

Racing Player B would receive the "RANDOM NUMBER 900" message at the 120ms mark (+100ms to receive the message from The Server)

Racing Player B would send the "STARTED MOVING" command to the server at the 370ms mark (+250ms reaction time).

The Server would receive the "STARTED MOVING" command from the Racing Player B at the 470ms mark (+100ms to receive the message from the Racing Player B).

Observing Player would receive the "STARTED MOVING" command from the Racing Player B at the 495ms mark (+15ms to receive the message from The Server).




So in this example, you would have a difference of 190ms just from ping.