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Old 01-22-2022, 10:10 PM
New_Guy New_Guy is offline
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Join Date: Dec 2021
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VZTZ clearly illustrated the difference between a PvP server and a Blue training wheels server masquerading as a PvP server.

Everything in the ruleset of VZTZ was set up to advantage blues who don't actually want to PvP. Minimizing risk of death to those who can't handle it.

1. Dual Boxing: This is the biggest fucking mistake you can do on any PvP server, because without a monetary cost to limit characters, you just gave every player the full range of buffs at all times.

PvP balance was built into EQ with limitations of classes, now every dmg dealer has full Cleric or Shaman buffs and a pocket healer/porter at their disposal at all times. Doubling the numbers of any zerg and decreasing their susceptibility to smaller numbered better skilled players who could address their numbers with superior tactics. Now sheer numbers rule.

2. Group Exp bonus: The guys with the most numbers who would have already lvled faster will now lvl even faster. Experience bonuses are fine but not for a group and the only way to limit the methhead blues is to use the rested system of WoW. But due to the insane lvl of methheads on EQ emus you need to crack the rested system up on high.

Those who take time off and log out start gaining an exp bonus, those who don't start gaining an exp penalty until they literally cannot gain lvls anymore. And this system needs to be BY ACCOUNT not character.

3. No training wheels: VZTZ custom systems were all built to favor blues who lack pvp experience. Like keeping your spell icons when blind, exp pvpers know to use hotkeys to combat blindness, while noobs shit their pants when blind. 30 minute corpse summons also allow powergamer blues to die and come right back, removing the penalty smaller guilds can inflict on the zerg to limit their numbers advantage by denying corpse retrieval.

4. Limiting Bind Locations: When you allow dual boxing so everyone has a porter at their disposal, then there is no purpose to limit bind locations except to protect idiotic blues who would bind in terrible spots and get sniped. It also stops snipers from binding in strategic locations that would hinder the zerg on the move to raid locations.

5. Content locked Progression: This is the ultimate gift to blue zergers who really don't want to pvp. They can rush the content and gear lock out any contestation by treating the server like a race.

Blues only want to pvp if they have an extreme gear advantage to alleviate their handicapped pvp skills(like Kringe, Colgate and Ragnaros, etc.) They will invest huge amounts of time that other people with lives cannot, to get a quick start and keep a power gap on the players they could normally never compete with. Once other players catch up, they will do what blues always do, hide behind superior raid force numbers while pointing to their 2 month server launch accomplishments to ward off the overbearing stench of their manginas.

Content needs to be time locked, 1-2 years classic, 1-2 years kunark etc or the blue powergamers will push so far ahead they cannot be contested.

There is also 20 more zerg gifts built into the box that will guarantee a quick demise of VZTZ. Not to mention terrible coding giving some classes extreme advantages that retards like Naez share with their buddies so they can exploit the already broken system to maximum effect. All and All, the box is a clown show set up for blues to flex in an effort to rewrite the history of Red99, where players like myself effortlessly tapdanced on them and braided their hair as we made them wear pretty collars attached to our firm gripped leashes.
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