Quote:
Originally Posted by Slave
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You make several incorrect statements and/or assumptions here. I will deal with the two big ones:
-IFS is the exact same dps as RFS until you get damage bonus, and that is not for a long while. Also, IFS actually scales better with haste.
-Tstaff will almost certainly decrease in price, quite a bit from its present state, the result of being a one-class item who have several great choices, and a constant stream of new weapons entering the market.
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Since it seems you have no understanding of how the damage mechanics in Everquest work, I'll explain it to you. Please do some research next time.
DAMAGE CAPS
Until level 10 there is a maximum on weapon damage no matter what you use. It does not matter what you use if the weapon's damage is over this cap. The IFS and the RFS have the exact same damage. IFS has 40 delay. RFS has 20 delay. I think you can do the math.
From 10-20 the cap raises. Once again it does not matter which weapon you use. The damge is exactly the same.
20+ has another damage cap I think, I do not know exactly what this is. It could be over 19. If it is not, both weapons are still exactly the same until you reach the level when this is removed.
DOUBLE ATTACK
Using the IFS with no haste you have a chance at attacking EIGHT times in 12 seconds (38/40) with a successful double attack in each round.
Using the RFS with no haste you have a chance at attacking FOURTEEN times in 12 seconds (19/20) with a successful double attack in each round.
Double attack does not fire every time you attack. It is based on level/skill. Ideally you want as many chances as you can get at performing a successful double attack.
HASTE SCALING
Let me get this straight, since the Imbued Fighters Staff has a higher delay (40) than the Runed Fighters Staff (20) you believe adding the same percentage of haste to both items will somehow make the IFS maximize its gain better than the RFS?????????????????????????? Simple math.
Lets say your monk has both weapons. We'll just say he attacks once every time the delay is up on the weapon to make it easy. IFS - Once every four seconds with no haste. RFS - Once every two seconds with no haste. (Assume leaving the first attack at 0 seconds out of the equation to make it easier -- You would actually have 16 attacks per minute with the IFS, 31 with the RFS)
NO HASTE
IFS - 38/40 - 15 attacks per minute
RFS - 19/20 - 30 attacks per minute
FBSS EQUIPPED
IFS - 38/33.057851 - 18.150000 attacks per minute
RFS - 19/16.528925 - 36.30000 attacks per minute
You think because the haste dropped the delay on the Imbued Fighters Staff by 7 its somehow better now than the RFS that only dropped delay by 3.5????????????? Seriously??????????