Quote:
Originally Posted by Nedala
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I agree with whoever said make all raidmobs 100% random tho, that would be epic. Also WTB more full server repops like in the first few months of kunark.
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That'd be me.
I honestly don't see what the issue would be. Are that many people really going to bitch and moan about 2 Trak spawns in 2 days, and no Sathir for a week? Get over it. At least you know that if you're in a capable guild and a mob pops prime time, you've got as good a shot as anyone at the mob. You just need to haul ass. As things currently stand, unless you've got 40 unemployed guildies that can park one toon and wait for a batphone at any time of day, you're fucked.
It'd also disincentivize these massive clusterfucked alliances. With complete random spawns, mobilization would be at a premium -- meaning 60-man raid forces would be too big and slow to compete in most cases. There'd finally be a reason for smaller, quality-based guilds to exist and continue to exist without merging. Obviously some guilds would still dominate, but they'd do it because of skill and speed, not raw numbers. There'd be actual value in being able to do mobs with fewer members, since it'd be faster. Parity would also have people weighing the value of remaining in a dominant guild and being 14th in line for an item or joining/starting a newer, smaller guild where they'd still have a shot at the same mobs, but would be closer to the top of the food chain.
Just sayin'.