Thats my impression as well. Red launch felt like they just turned on the thing and didnt stick around to see if it worked. Pop once, a year and a half later to turn off xp loss in pvp. Pop in a month later to nerf xp to kill whatever excitement no xp loss anymore had created and cripple the server in a permanent way.
Even this time around, the mild expectation of a new server made people once again give very useful feedback no matter what type of ruleset is chosen so that mistakes of the past are not repeated. If i had to bet on it, id bet that none of that shit was read.
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