Quote:
Originally Posted by Samoht
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This conversation has already been hashed out and agreed upon 100 times before you came along. I don't know why you think you have something new or innovative to add.
I found this one in just a few seconds of searching:
https://www.project1999.com/forums/s...d.php?t=337229
It's time to move on.
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Still dodging my question I see
[You must be logged in to view images. Log in or Register.] Let me know when you can tell me why 840HP after an encounter vs. 800HP after an encounter matters. If your group gets attacked unexpectedly, that is a player screw up, not a gear problem.
As Danth points out, he is correct that it doesn't matter much either way, as skill is usually the determining factor in most encounters, not raw gear. I simply like to know which is better.
When you have two highly skilled players, resistances, AC, ATK, Dex, etc., will matter more in most cases than Max HP. Why? Because they help you reduce the odds of a completely random RNG event disrupting the flow of your gameplay, whereas Max HP is simply a crutch to help avoid death during a screw-up. If you are a skilled player, you don't need the Max HP crutch most of the time.
We have already gone over when max HP matters more, such as raiding, but honestly the discussion was NEVER about that. You simply brought it in to try and prove your point, which again is silly because SK's shouldn't raid lol.