I agree that the selective enforcement and eventual blanket dumpster activity was the biggest problem besides the inherently flawed rule set with no item loot ffa, variable level range for pvp engagement and exp loss from pvp death probably implemented originally to curtail pvp death as a way to avoid pve death a classic pve mindset when rule choosing.
And then not fixing anything for years and worse not changing anything while we were in beta. I didn’t even get to play server launch I just kept checking back for beta changes to test out and one day I came back and the server had launched I was flabbergasted because based on the speed at which server changes were happening to beta I figured I had like twenty years before live launch.
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Quote:
Originally Posted by Rogean
Lost but not forgotten.
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