Quote:
Originally Posted by ReoDobbs
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No, it is completely ridiculous, almost every nuke hits for more and has more dpm by a significant margin. There's two different spans Mages go 10 levels between a nuke upgrade too. And yes I think snare, root, evac, teleport is worth more than DS, a worse shaman Malo, and summoned items (lol)
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Just to set the record straight, the only "malo" a mage gets that is a worse version of the shaman one is the unresistable one at the end of the line (Mala vs Malo). All others are the exact same spell. Mages simply get it a couple levels after Shaman.
...and, because I decided to start typing this response, I might as well go all in by comparing the nukes for everyone (based on the wiki, so ymmv):
If multiple ST nukes were learned in a single level, I chose the one with the higher dpm. In case of a tie, I chose the one with the higher damage.
Level 1 Nukes -
Mage: Burst of Flame (5/7 = 0.71 dpm)
Wizard: Shock of Frost (6/8 = 0.75 dpm)
Level 4 Nukes -
Mage: Burn (14/15 = 0.93 dpm)
Wizard: Shock of Fire (15/16 = 0.94 dpm)
Level 8 Nukes -
Mage: Flame Bolt (47/40 = 1.18 dpm)
Wizard: Fire Bolt (51/40 = 1.28 dpm)
Level 12 Nukes -
Mage: Nothing new, unless you count Ward Summoned (41/30 = 1.37 dpm)
Wizard: Shock of Lightning (83/60 = 1.38 dpm)
Level 16 Nukes -
Mage: Shock of Flame (97/70 = 1.39 dpm)
Wizard: Flame Shock (110/75 = 1.47 dpm)
Level 20 Nukes -
Mage: Bolt of Flame (156/105 = 1.49 dpm)
Wizard: Force Shock (179/120 = 1.49 dpm + interrupt)
Level 24 Nukes -
Mage: Shock of Spikes (176/110 = 1.60 dpm)
Wizard: Frost Shock (187/110 = 1.70 dpm)
Level 29 Nukes -
Mage: Nothing new, unless you count Dismiss Summoned (162/90 = 1.80 dpm)
Wizard: Inferno Shock (250/135 = 1.85 dpm)
Level 34 Nukes -
Mage: Cinder Bolt (333/175 = 1.90 dpm)
Wizard: Ice Shock (320/160 = 2.00 dpm)
Level 39 Nukes -
Mage: Nothing new, unless you count Expel Summoned (273/130 = 2.1 dpm)
Wizard: Lightning Shock (405/180 = 2.25 dpm)
Level 44 Nukes -
Mage: Shock of Swords (600/250 = 2.40 dpm)
Wizard: Force Strike (625/250 = 2.50 dpm + interrupt)
*A couple other things here... Mages get a DoT that does 600/240 = 2.50 dpm and Wizards get their first fire lure.
Level 49 Nukes -
Mage: Lava Bolt (810/300 = 2.70 dpm)
Wizard: Ice Comet (1120/400 = 2.80 dpm)
Levels 50-60 -
Mage: Get their first DD upgrade at 52 for 711/245 = 2.90 dpm with Char, get a low dpm (2.57) but high dps* (225) nuke at 54 with Scars of Sigil, get their second DoT 1010/265 = 3.81 dpm) at 55 with Wrath of the Elements, get their first** 3.00+ dpm nuke with Shock of Steel at 57 and finally cap out with their highest damage + most mana efficient nuke with Seeking Flame of Seukor (1024/320 = 3.20 dpm).
* This can be chain cast as the time it takes to click your GDC is enough to counteract the 0.25 second difference between cast time and recover time.
** An evocation-spec'd mage will be at 3.00+ dpm well before this, and Shock of Steel will be useless since it's a conjuration spell.
Wizard: Get their first 3.00+ dpm nuke at 51 with Draught of Fire (688/215 = 3.20 dpm) which is also a great dps nuke at 229. At 52 they get their ice lure. At 54 they get the magic-based version of Draught of Fire with Voltaic Draught. At 55, they get an interrupt added onto the it with Draught of Jiva as well as a fire lure on par with the ice lure from 52. At 57 they get their ice-based draught, which is an upgrade in efficiency as well (731/215 = 3.40 dpm). At 58, they get their magic-based lure. And finally at 60 they get their most efficient and hardest hitting nukes in Ice Spear of Solist (1200/300 = 4.00 dpm), Sunstrike (1615/450 = 3.59 dpm), and the bane spells (2000/450 = 4.44 dpm).
TLDR: ReoDobbs is right in that a wizard's nuke are (almost) always more damage and more efficient.
I think the biggest difference is that what a mage brings to the group is both passive and active, whereas a wizard is only active, but this argument seems to be about mages and wizards both nuking without a mage pet in the mix...