Technically, rooting dragons did work. Right cubby was nearly every single dragon's lair for the longest time. Only monks and necros were dungeon crawling, and even then only the same select few, with the occasional +1 learning the ropes. If a handful of players take 99% of the environment out of a PVE game, where's the challenge?
Players using KoS NPCs as a means to engage in PVP with opposing PVE guilds is the issue. It's almost like they're playing on the wrong server, acting out in order to have their characters moved to red, where that competitive mindset would be put to better use with fewer restrictions.
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