Thread: Wizard fix
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  #13  
Old 12-21-2021, 03:44 AM
starkind starkind is offline
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Join Date: Apr 2021
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It's ok to theory craft and hypothetical. So many people here get mad about it tho. From a game dev standpoint classic EQ is an interesting starting point. And on live they balanced wizard with more mana, more mana regen, and a line of higher dpm lower dps spells to use when not burning a mob.

All those changes kept wizards in line with their classic feel and they kept their burst dps options until very late expacs, which then pretty much stopped being upgraded as "burst dps" was completely deleted in favor of dps class balance.

Another improvement to wizards in line with classic would be the addition of low hp, high melee defense, very dangerous mobs that would essentially require high burst dps or stealth/snare/root to play around. (Preferably hard to cc and uncharmable, so they weren't exploited)... mobs which could debuff torpor. And where unslowable. Making wizards necessary and useful, or the kings and queens in some areas, or camps. That'd bring interest back to the game. And a full group could probably utilize all their worse DDs in a pinch in order to get around not having a wiz, it wouldn't be as efficient though.

The itemization, hp, ac, atk tuning just got lazier and lazier and more time gated and cookie cutter with newer expacs and mmos. Thats veliouses biggest problem. Luclin reigned that back with new spells and AA that sort of restored the original "im"balance or feel of wizards, mages, rangers.
Last edited by starkind; 12-21-2021 at 03:59 AM..