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Old 12-19-2021, 10:50 AM
Danth Danth is offline
Planar Protector


Join Date: Oct 2009
Posts: 3,325
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Quote:
Originally Posted by Jibartik [You must be logged in to view images. Log in or Register.]
someone said that they should have gotten clarity instead of enchanters and I really think the entire wizard class would be different today if so
I don't think that fixes much. Instead it'd simply turn the wizard into another class that people grudgingly invite because it can cast a single spell every half an hour, without actually raising its single-target damage per minute enough to make people genuinely want it for that role in a typical group. I don't like that type of band-aid effort to improve class desirability. There's too much of that already in EQ. The wizard isn't hopeless as-is. It already solos perfectly well via quadding and its group utility is acceptable with stuns, snares, and evacs. All it really needs is some kind of sustainable single-target damage source so that it can actually keep up with the other damage-oriented classes instead of constantly lagging down near paladin-level. Maybe it needed wizard-only wands through the level spread that could cast spells similar to the VP/Velketor click robes, or simply a dramatic mana efficiency improvement on its single-target spells. Do something like that and it's fine.

Of course, that type of alternation--minor as it may be--falls outside P99's scope.

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Magicians suffer somewhat in a locked Velious era because they're using the same pets they had during Kunark but Velious enemies tend to hit harder and have more health. I'm not sure that they need "fixing" since they're still pretty desired for groups and raids, but they do seem to lose a little relative strength with each expansion from original--Kunark--Velious.

Danth